Bugs end up on your desk,
not buried in a backlog.
Always-on QA for shipped indie games. AI agents watch your live build, cluster the duplicates, run repeatable playtest sweeps — and flag every regression with the steps you need to reproduce it on your own machine.
Crash when leaving the Frostmarch cave after the second dialogue
Cluster of 312 reports since build v0.7.2. Same stack trace; triggered by the new weather-vfx unload path.
Steps to reproduce
- Load save: slot_42_frstmarch_post.lua
- Speak with the caravan NPC, exit dialogue to the world map.
- Walk east past the frozen bridge checkpoint.
- Crash on the weather-vfx unload at FX::Unload @ 0x7ff4.
Cluster size
312
since v0.7.2
First seen
19m ago
auto-flagged
Severity
S1
blocks
The loop
From a bug report to a bug you can actually fix.
Four steps that turn a firehose of player tickets into a clean, prioritised queue.
- 01Step 1
Plug into your build
Drop the lightweight reporting hook into your game. Crash reports and player tickets ride one ingest endpoint — done in a day, not a quarter.
- 02Step 2
Agents watch the live build
Ai agents monitor your shipped deployment around the clock — across regions, across sessions, across the long tail of play.
- 03Step 3
Cluster, dedupe, regress
Same-shape reports collapse into a single signature. Resurfacing crashes and perf dips get pulled out of the noise and prioritised automatically.
- 04Step 4
A recipe lands in your queue
A flagged ticket with steps-to-reproduce, stack trace, cluster size, and the build that introduced it. Not a hunch that something felt weird.
What you get
Four sharp tools. One boring job done well.
Loophound is not trying to replace your QA team — it's trying to retire the tedious always-on sweep so they can spend time on the bugs that matter.
Always-on monitoring
A pair of AI eyes on every build you ship, every region, every hour of the day. The agents work the night shift so your team can sleep.
Crash clustering
Hundreds of identical player reports collapse into one signature. The first real regression of the day surfaces instead of drowning in duplicates.
Repeatable playtest sweeps
Run the same off-path agent drives against every build you push. Off-the-cornerboard crashes and edge cases you would never script manually get caught.
Perf regression detection
Spot the frame-time dip your players feel first. Flag the build that introduced it before the reviews do.
Honest about limits
AI takes the boring sweep. Humans keep what humans do best.
We name what the agents can do cleanly and what stays with your team, so the handoff is obvious.
AI handles
Stays with your team
When a flag falls in the gray zone — say, a perf regression that may be a design choice — the ticket names the trade-off instead of pretending to have an opinion.
$500 to $2,000per month
Sized for the indie budget band where AI QA ROI shows up fastest. Pick a tier by concurrent builds, monitored players, and how often you want playtest sweeps run. Onboarding is built lighter than the multi-week integration the larger platforms ask for.
No procurement gauntlet
Single email, monthly subscription. Cancel any time — your build's data comes out with you.
Try it on a real build
We’ll point Loophound at your last shipped build for a week so you can see the flagged tickets pile up before you commit.
FAQ
Honest answers, before the sales call.
If something on this list is the question you came in with, the answer above is the one we’d give you on a Tuesday afternoon, no deck required.
Email a question we missedReady when you are
Point Loophound at your last build.
See the recipes it produces before you commit.
One email is all it takes to get a trial aimed at your shipped indie game. We typically have your first flagged ticket inside 24 hours.